Killing ground is a little baby of mine. I always loved the old Mordheim game and played it for years. I really liked the whole skirmish idea and the 3D aspect of the gameplay it self. On top of that came the fighter development with the advancement system, with experience and skills, something that really added to keeping the interest and the thrill of the game.
With the rules for Killing Ground I've tried to carry over the rules to the worlds of 40K, with the possibilities to use your existing codices and already painted miniatures. The rules are still in the making and any suggestions, comments and experiences from playtesting will be most welcome.
As of now the rules are made for one-off games, but as soon as it seems the rules are working, rules for campaigns will be added as well.